Baldur's Gate Retrospective Part 2
6:00 AM | Cord Kruse | Comment on this story
RPG Vault has wrapped up its Baldur's Gate retrospective with a comment from the lead designer of the successful RPG and its sequel. The Dungeons & Dragons RPG series led players on a series of adventures through the Forgotten Realms setting and along the way cemented its position as a classic in the genre.
James Ohlen: Lead Designer, Baldur's GateCheck out the page linked below to read more.
RPG Vault: Baldur's Gate Memories 2
I had a lot of fun as lead designer on Baldur's Gate and Baldur's Gate II. Those games were a chance for me to bring everything I love about Dungeons & Dragons to a computer game. I remember trying to cram every creature, setting and class that I could think of into the latter in an attempt to outdo the first game. As much fun as those titles were to make, we did go a little crazy, and built a world that really was just a pastiche of everything that had been done in fantasy. The main city in Baldur's Gate II had a beholder cult, a lich, vampire assassins, a crazy illusionist, etc. While we did try hard to bring it all together into a consistent story, in the end, the world still felt a little like a comic book.
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