Fallout Music Composer Interviewed
6:00 AM | Cord Kruse | Comment on this story
GSoundTracks has posted a new interview with game composer Mark Morgan. Among other things Morgan has created scores for games such as Fallout, Fallout 2, and Planescape: Torment. The interview covers a variety of topics related to the composer's experiences in the world of game music.
Letís talk about Fallout. How and when did you get involved in that project?Read the full Q&A at the link listed below.
GSoundtracks: Mark Morgan Interview
I had already done a couple of games for Interplay, so when, for some unknown reason the publishers lost their first composer, the lead designer, Tim Cain and sound supervisor Charles Deenan, called to ask me to come onboard.
How did you approach musically the gameís dark post-nuclear war atmosphere? How much creative freedom were you given?
I was already experimenting with ambient music and its impact on story-telling. So other than the publisherís desire that the music fit the post-nuclear world of Fallout, I was given wide latitude. The challenge to me was to blend a kind of odd ethnic and industrial sound design into something not only musical, but emotional.
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