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Archives  News  Wolfire Releases Overgrowth Alpha  


Wednesday, November 26, 2008
 

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Wolfire Releases Overgrowth Alpha
6:00 AM | Cord Kruse | Comment on this story

Wolfire Games has released an official alpha for its new game Overgrowth. The sequel to Lugaru will inherit the original game's fighting system and will also offer features made available by Wolfire's new Phoenix Engine. The Overgrowth alpha includes the beginnings of Overgrowth's map editor and showcases the game's terrain with effects like multi-sampled HDR framebuffer objects, dynamic blurred cube maps for ambient lighting, object and tangent space normal maps, and atmospheric haze.

Hey guys, we are going to be trying something new: weekly alphas! No exceptions.

Every week, we are going to release a new build to SPF. Whether it’s ready or not. We feel that this open development is a great way to smooth out compatibility issues early on, get feedback to make the game as good as possible, and let fans build mods and other content before the game is even publicly available!

Sure, some of the builds are going to be rough, but that’s expected in an alpha. We are going to release “blessed” builds every once in a while that are particularly polished and noteworthy, so that the hardcore fans can play the cutting edge, while everyone else can wait for blessed releases.
The alpha release is available for those who have preordered the game. Head over to the links below for more information.

Wolfire Software
Overgrowth
Wolfire Blog


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Archives  News  Wolfire Releases Overgrowth Alpha