Dessert Dilemma Now Available For iPhone
6:00 AM | Cord Kruse | Comment on this story
Cocoa Touch Games has announced that Dessert Dilemma, the company's fourth game title, has been released for iPhone and iPod Touch. In Dessert Dilemma players must solve each of the game's 50 puzzles which involve removing a plate of dessert from the table by moving obstacles out of the way in the shortest amount of time possible. The game keeps track of a player's best time for all 50 puzzles, allowing dedicated gamers to improve their time when replaying.
More information about Dessert Dilemma:
Players can select any puzzle to solve for the first time or select one they've already solved to try to improve their existing best times. Players do not have to finish the puzzles in any specific order (no puzzle is locked) to attempt any of the 50 total puzzles available. The puzzles range from very easy to devilishly difficult ... the hardest puzzle requires more than 90 moves to complete! If you get stuck, you can pause the game and reset the table at any time to try again or to make the best moves you can. Dessert Dilemma is available now through the iPhone App Store for $1.99. Check out the sites below for more information.
iPhone App Store: Dessert Dilemma
After a player successfully solves a puzzle for the first time or improves their previous best time, that "solved time" is saved locally, and can be submitted to the Dessert Dilemma online server (WiFi or cellular connection required) to see if your time is the very best time from players from all over the world. You can review your own times, and the best times from around the world, for each puzzle by viewing the Best Times table.
The game features a unique dessert-theme (yummy) with pasteries, cutlery, plates and coffee, jazzy cafe-styled music, great collider physics, and superb transition and graphic effects. How fast can you solve each of the 50 delicious Dessert Dilemma puzzles?
The producer, art and creative director for Dessert Dilemma was Cocoa Touch Games founder David Janik-Jones. The game was programmed by Ricardo Quesada, author of the highly recommended cocos2d-iphone framework for building 2D iPhone games, demos, and other graphical/interactive applications.
Cocoa Touch Games
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