November 22, 2017
Archives  News  World Of Goo Developers Interviewed  


Tuesday, November 11, 2008
 

Click to enlarge
World Of Goo Developers Interviewed
6:00 AM | Cord Kruse | Comment on this story

GameCritics has published a new interview with 2D Boy's Kyle Gabler and Ron Carmel about the company's unique puzzle title, World of Goo. The two developers discuss the struggles of independent game development, the success of the game, and their plans for the future.

Now that you're independent, what was the transition like? Also, has World of Goo been successful enough to sustain you both financially, or are you doing other things on the side?
Ron: The transition into indieness was one of the most exciting and one of the most stressful things I've ever done. It took about a year and a half of living off savings before we saw a cent and it's kinda frightening to see your bank account balance going full steam ahead towards zero. We had some opportunities to do contract work but decided that we'd rather be working on our game. If we ran out of money we could always get contract work later. Now that we've seen some sales numbers, I can say that while we're far from rich, we'll have enough money to fund our next game.

I've heard that the story of the game is a parable for the story of your studio, or yourselves. Is that correct, and if so, how?
Kyle: Yep. The overarching story of World of Goo is a big metaphor for the development process - curious and naive little goo balls, encountering a large international corporation and it's global pipe distribution system. Meanwhile, we're a curious and naive new indie studio, eager to explore, encountering large international publishing corporations with their global distribution systems. Or, more generally - hope, ambition, curiosity, etc, collide with a cold bitter reality. World of Goo Corporation, in particular, is a giant metaphor for some of the absurd experiences we've had along the way with publishers so far. I just hope not too many Goo Balls get chopped up by rusty spikes, or fall into infinite death pits.
Head over to the site below to read the rest.

GameCritics: World Of Goo Interview
World of Goo


Other Mac Games News for Tuesday, November 11, 2008

Dominions 3: The Awakening Updated6:00 AM
EVE Online: Quantum Rise Released6:00 AM
MacRaider Site Receives New Home6:00 AM
Wakfu: Turn-Based Combat, Death, PvP6:00 AM
• World Of Goo Developers Interviewed6:00 AM
 
View all of the Mac games news for Tuesday, November 11, 2008 on one page

Mac Games News for Monday, November 10, 2008

Apple Games Features Tamagotchi 'Round The World6:00 AM
EVE Online: Next Expansion, Shooter Plans, Station Avatars6:00 AM
Flick Fishing Released For iPhone & iPod Touch6:00 AM
Majestic Forest Available For Macs6:00 AM
Penny Arcade Adventures Episode Two Reviewed6:00 AM
 
View all of the Mac games news for Monday, November 10, 2008 on one page


Recent Mac Games News

Friday, November 7, 2008
Thursday, November 6, 2008
Wednesday, November 5, 2008
Tuesday, November 4, 2008
Monday, November 3, 2008


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  World Of Goo Developers Interviewed