Diablo III: Echoes of War, Environmental Damage
6:00 AM | Cord Kruse | Comment on this story
Once again commenting on Diablo III, the eagerly awaited next installment in the action RPG series, Blizzard community manager Bashiok has answered a few more fan questions about the game. This time the discussion covers the recently announced Echoes of War soundtrack (A compilation featuring music from Blizzard's game franchises), and issues surrounding "environmental damage."
On the Echoes of War soundtrack:Click over to the link below to read the rest.
Well, the overture for Diablo III is available on iTunes. As overtures so often do, it takes bits from the prominent tone-setting compositions already written and puts them all together. So in that regard the basic outline and tone of composition for the game is in place, but no I think it would be impossible to compose and record everything completely before the game is much closer to being done.
On environmental damage:
Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/"daze" them. There's some potential issues with it, right now it's sort of just there because of the way those object interact with player characters as a whole. It's possible that due to exploitative or griefing potential they just can't continue to work that way. We'll see.
Enemies will destroy some/most destructible objects if they're in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.
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