Frank Pearce Discusses All Things Blizzard
6:00 AM | Cord Kruse | Comment on this story
GamesIndustry.biz has published a new interview with Blizzard Entertainment's Senior VP Frank Pearce. The topics cover a range of topics related to Blizzard's current an upcoming franchises including Diablo III, StarCraft II, and World of Warcraft.
Q: Diablo III looks set to be a success given the large fan base the series already has, but how do you intend to draw in new players who have never experienced the original two? Head over to the site below to read the full Q&A.
GamesIndustry.biz: Frank Pearce Interview
Frank Pearce: It's just one of those things where we have to abide by our philosophy of making a game accessible, 'Easy to learn, hard to master', I know we say that all the time but it's true. If you make the entry level experience accessible and introduce the concepts gradually to the player they learn how to play the game without even knowing that they've learnt it.
I found WoW, which was my first MMO, pretty accessible to someone who has never played an MMO before. We've got guys on the WoW team whose fathers play the game. play it at an expert level and they've never played an MMO or a computer game before. It's just a situation where we'll make sure that we make it accessible to players that are new to that experience.
But I think that the Diablo style of play is actually lends itself very well to that because the interface with the mouse is very straightforward and simple, for the most part, and to get to the more expert level of play you have to add in keyboard short cuts.
Q: In discussions with people from Blizzard I've noticed that the original StarCraft and expansion, Brood War, is close to your hearts maybe even more so than any other games. Why is this?
Frank Pearce: A lot of the veteran leadership of Blizzard Entertainment worked on StarCraft. I was a programmer on StarCraft, Mike [Morhaime] worked code on StarCraft. It was something that not only were we excited to play from a player perspective but we were also emotionally invested in the development. We poured our blood, sweat and tears into that product.
Mike had to take a business trip for the purpose of dealing with some StarCraft: Brood War stuff, he took that business trip on his birthday - that's how important StarCraft was to us at the time. I think it has a lot to do with the emotional investment in the development of the title.
Recent Mac Games News
Tuesday, October 28, 2008
Monday, October 27, 2008
Friday, October 24, 2008
Thursday, October 23, 2008
Wednesday, October 22, 2008
Search for other Mac games news stories or browse our Mac Games News Archive.