Call of Duty 4 Reviewed
3:18 PM | Cord Kruse | Comment on this story
The Mac Observer has published a new review of Call of Duty 4: Modern Warfare. Developed by Infinity Ward and brought to the Mac by Aspyr Media, the game puts players in the boots of a soldier in near future combat situations.
From the review:
It's the physics that make things interesting and Call of Duty 4 makes the most of its proprietary engine. For each shot fired, a certain amount of bullet penetration is calculated by the engine, which takes factors such as surface type, bullet type and object thickness into account. For the first time, the object you're taking cover behind makes all the difference, as a thick concrete wall will keep you safe from a hail of bullets while a thin wall or wooden fence will fail to provide adequate protection from bullets or nearby explosions. An advanced rag doll physics engine allows for realistic impacts and player deaths and the game's consistent 60 frames per second frame rate allows for a feeling of consistent motions. One of the most appreciated features of the game's multiplayer mode, a sub-engine routinely checks spawn points against the location of nearby weapons, enemy positions and lines of sight to minimize instances wherein players respawn into the game only to be immediately killed by opponents who happen to be nearby, heavily armed and happy to slaughter you for fun and profit.Read the rest of the article at the page listed below.
The Mac Observer: Call Of Duty 4 Review
Call of Duty 4's multiplayer mode shines to the point that there's almost nothing negative which can be cited about it. The icon happily lives in my Dock, is clicked upon frequently when I have 15-30 minutes to kill and has all-but-removed my desire to switch over to my Boot Camp partition for Windows first person shooters in the short term. Sign in, create a character and the best elements of a great first-person shooter combine with a terrific role-playing experience in which every kill, assist and completed objective rewards the player with experience points towards the next level.
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