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Tuesday, December 19, 2000
 

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Game Developers Speak Out on 3dfx Buyout
6:00 AM | Lucian Fong | Comment on this story

As news of 3dfx' buyout by NVIDIA sweeps through the gaming community, several game developers spoke to VoodooExtreme about this shocking development. All of them agree that 3dfx was responsible for the revolution in 3D graphics, but their missed product cycle was mainly responsible for their demise. Here is id Software's John Carmack's take on the situation:

John Carmack: I have been on 3dfx's technical advisory board for a long time now, and it has been pretty frustrating. We had been meeting quarterly since before Voodoo2 shipped, and the product features we had been discussing the entire time still haven't shipped in a product (rampage).


It was painful to watch 3dfx slip from the archetypical kick-ass technology start up to where they wound up.


I think I would have been happiest to have the PC market divided up between three strong players that all had their act together, but at this point, I'm not too unhappy with the market simplification resulting from 3dfx exiting.

VoodooExtreme also has comments from 3DRealms' George Broussard (Duke Nukem Forever), Shiny Entertainment's Joby Otero (Sacrifice) and former 3dfx, id and Verant employee, Brian Hook.


Evil Avatar has also posted the lengthy remarks of Epic Games' Tim Sweeny (Unreal Tournament). Sweeny brings up several good points concerning 3dfx' downfall and also has some harsh words for Gigapixel's tile-based rendering technology.

NVidia needs to bury the whole Gigapixel chunking architecture they're inhereting. It was a horrible idea. Capturing all your geometry and buffering it up in RAM for later rendering in little chunks was a horrible idea when VideoLogic ran it into the ground; it was a horrible idea when Gigapixel ran it into the ground; and it was still a horrible idea when 3dfx ran it into the ground.
IMG will report the reactions of Mac game developers as soon as we receive their responses.

John Carmack on 3dfx (VE)
Tim Sweeny on 3dfx (Evil Avatar)
Brian Hook on 3dfx (VE)
George Broussard on 3dfx (VE)
Joby Otero on 3dfx (VE)
Aspyr Media
Raven Software
Westlake Interactive
Star Trek Voyager: Elite Force


Other Mac Games News for Tuesday, December 19, 2000

Team Arena Demo Released!5:12 PM
Deus Ex Multiplayer Update3:15 PM
Quake 3 1.27 Point Release Available2:49 PM
A History of Infocom12:25 PM
Mark Adams on 3dfx's End12:18 PM
3dfx RIP from Gamecenter10:22 AM
Elite Force Demo Released7:55 AM
• Game Developers Speak Out on 3dfx Buyout6:00 AM
Mac Team Arena Today?6:00 AM
More Details on Oni Demo6:00 AM
 
View all of the Mac games news for Tuesday, December 19, 2000 on one page

Mac Games News for Monday, December 18, 2000

Avernum 2 Available4:49 PM
SIN Demo Known Issues4:18 PM
Majesty Demo Released4:16 PM
3dfx Mac Team Disbanded4:07 PM
NVIDIA Conference Call Notes3:45 PM
Westlake's Year 2000 In Review10:38 AM
Halo to Feature All-New Effects10:05 AM
Sharky's Interviews ATi's Dave Orton10:01 AM
PC Oni Demo Released, Mac Demo Soon9:54 AM
The Sims 1.1.3 Update Released9:41 AM
More on 3dfx's Demise9:39 AM
More Mac realMYST Reassurances9:02 AM
Jet Ski and Sin Demos Released8:55 AM
Ground Zero Releases Temple Tantrum8:47 AM
Bushido Single-Player Released8:36 AM
 
View all of the Mac games news for Monday, December 18, 2000 on one page


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Archives  News  Game Developers Speak Out on 3dfx Buyout