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Monday, October 13, 2008

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StarCraft II Single Player Campaign To Span Three Games
6:00 AM | Cord Kruse | 4 comments

Blizzard Entertainment has announced at its BlizzCon 2008 event that the eagerly anticipated StarCraft II storyline will be spread across the initial game release and two following expansions. The game will launch with the Terrans: Wings of Liberty campaign. The Zerg: Heart of the Swarm, and Protoss: Legacy of the Void campaigns will be released with the expansions.

From Shacknews:

"[The second and third games] will be like expansion packs, but we really want them to feel like standalone products," said Blizzard's Rob Pardo.

Each campaign will be very different, with Pardo announcing the Zerg campaign will contain RPG elements. The Protoss campaigin will likewise be differentiated by elements of diplomacy. In addition, the Terran campaign will feature a Protoss mini-campaign.

The campaigns are planned as concentrated, epic storylines, with enough content to justify a full release. As a result, the games will now feature more in-game cinematics and story content.

Blizzard added that the plans for the multiplayer component are unchanged by the splitting of the campaigns. However, some units will now be unique to the campaigns and will not be playable in multiplayer.
Following up on the announced Joystiq has posted the results of an interview with Chris Sigaty about the decision to split the single player campaigns into three products.
We learned earlier in the day from Rob Pardo that there will be units in the single player mode that are not usable in the multiplayer mode. Sigaty expanded upon this a little bit; Goliaths and those six-person Terran Bunkers will not be usable in multiplayer. By removing those units, and others like it, they will change significantly the way the multiplayer game is played compared to the single player.You can't just turtle your way through a multiplayer match with bunkers anymore.

When I asked Sigaty about the different parts of the trilogy and how each part would affect the multiplayer game, he said that each campaign will add something to the multiplayer game. Of course, one of the bigger questions today, we asked if multiplayer will be fully implemented with all the races when the first part of the SC2 trilogy is released? The answer is simple: "yes." Players will be able to play each and every race, setting them against each other in massive do-or-die battles.

If the game play, units, and graphics are all implemented at the release of the first part of the trilogy, and even multiplayer is there and finished, why make three games? Sigaty described the reason behind doing a trilogy as an issue of "scope." They want to do it all and don't want to cut things. They have "extremely grand plans" and want to see them through to the very end, and that end has to be the best it can be.

"We want the ability to tell the story the way we want to," he said. While nothing is set in stone, Sigaty said that each part of the trilogy would ideally be able to played as a stand alone game. And no matter if each part of the trilogy can be played stand alone, there will be an overarching story arc which they already have mapped out. Right now the three biggest things they're working on are the graphics engine, the tools, and the cinematics. According to Sigaty, the cinematics for SC2 will be quite amazing and quite immersive.
Read more at the links below.

Shacknews: StarCraft II A Trilogy
Shacknews: StarCraft II Cinematic Trailers
Joystiq: Chris Sigaty Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

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