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Archives  News  Diablo III: New Visuals, Logos, Item Drops, Monsters  

Tuesday, September 23, 2008

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Diablo III: New Visuals, Logos, Item Drops, Monsters
6:00 AM | Cord Kruse | Comment on this story

More information about Diablo III, Blizzard Entertainment's return to the popular action RPG franchise, is now available. The latest round includes more comments from community manager Bashiok, new visual media, and a bestiary of the currently known monsters.

From GameBanshee:

On the logos:
Haha, well the icon right now is literally the Diablo-skull-sans-soulstone from (an existing) piece of art but I can almost guarantee it will change.

Some fun trivia about that piece though: That piece of artwork was originally created as a logo mock-up, a very long time ago, for Diablo III. The middle numeral was taken out and it was re-purposed as a piece for post-release Diablo II.

The More You Know!

From Blizzplanet:
Item grace period and the Alt key:
The way it works now is that when an item drops the name shows for about 5 seconds and then they fade out and disappear. Pressing Alt shows all dropped item names for again about 5 seconds and then the names fade out and disappear.

I actually didn't like it at first, I liked the on/off state of pressing or not pressing Alt, but with the names showing immediately after drop and having a sort of "grace period" after just tapping Alt, it's really grown on me and is a lot more intuitive. It's a lot easier to see what just dropped quickly and decide if you care, and it isn't necessary to constantly hold down Alt while scavenging after a large fight.

I still want to see -nopickup return but I haven't really asked anyone what the possibility of that is. I don't think it would work well with the current system, so options may have to be a possibility.
From Planet Diablo Bestiary:
Each monster class has a set of types within it, the Dark Cultist class containing types such as the Dark Summoner and Dark Vessel. These different types have distinct statistics in terms of hit points, resistance levels, and special abilities. Additionally, each type is generally found in distinct areas of the game, later varieties naturally becoming better equipped to take down your hero or heroine.

As one might expect, Diablo III comes loaded with a large variety of demonic, undead, and animal-based foes serving the desires of evil. A number of these monster classes return from previous games in the series, while others act as spiritual successors; the Gnarled Walkers are an excellent example following in the root-steps of Thorned Hulks. Of course, the game is host to many new monsters like the Dune Thresher.
Visit the sites below to check out the rest.

GameBanshee: Diablo III Forum Quotes
Blizzplanet: Item Grace Period & Alt Key
Planet Diablo: D3 Bestiary
Diablo III Screenshots
Diablo III Artwork
Blizzard Entertainment
Diablo III
Buy Diablo III

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Archives  News  Diablo III: New Visuals, Logos, Item Drops, Monsters