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Friday, September 19, 2008
 

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Diablo III: Havok Physics, Bestiary Update
6:00 AM | Cord Kruse | Comment on this story

The information continues to flow for Blizzard Entertainment's Diablo III, the upcoming continuation of the popular action RPG franchise. On the DIII forums community manager Bashiok has offered some insight into the arcane workings of the Havok Physics engine, while the game's official website has been updated with a new creature, the Dune Thresher.

Havok Physics in Diablo III:

Bashiok: Our lead tech artist Julian and I talked a bit yesterday about some of the effects and fading, and he gave me some more insight as to how they're working and being changed. We also went in to some of the questions you've all brought up, and so I'll hit some specific points too (with quotes!).

Fan: "...or just disconnecting corpses from the physics engine when they come to rest, and have them fade out"

Bashiok: Aside from my previous comment of this not being nearly as fun (it would also look/feel kind of lame), Havok already knows when an object has come to rest and so they already have a lower cost when they're still. Additionally with the proposed method there is no reliable way to determine when or even if a body will come to rest. In a single player game with a class that maybe doesn't use a ton of skills that interact with corpses in a significant way this could work, but in a multiplayer game there could potentially be hundreds of corpses piling up as they've never come to rest due to all of the player skills firing off.
We're also taking extra care to minimize the ability of a player to impact the performance of another player, as was sometimes maliciously done in Diablo II.
The Dune Thresher:
As I was preparing to set pen to paper to begin recording my thoughts at the beginning of my epic undertaking to gather the world's knowledge together in one tome, the hand of providence tapped me on the shoulder. The news that a rogue burrower had killed a citizen just outside the city gave me the wonderful opportunity to see firsthand one of the more disturbing creatures we share this world with the savage dune thresher.

Long ago driven away from settled locales to the deep desert wastes of the Borderlands, the dune thresher is rarely seen by city dwellers. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal. When this happens, a professional like Franklin Burroughs, the famed guide and hunter, is called in to put an end to the threat.
Click over to the links below to read more.

Blizzplanet: Havok Physics Forum Discussion
Diablo III Bestiary: Dune Thresher
Blizzard Entertainment
Diablo III
Buy Diablo III


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View all of the Mac games news for Friday, September 19, 2008 on one page

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Archives  News  Diablo III: Havok Physics, Bestiary Update