John Carmack Discusses Quake Live
6:00 AM | Cord Kruse | Comment on this story
Computer and Video Games has published a new interview with legendary game developer John Carmack about Quake Live, id Software's upcoming browser based incarnation of the shooter. The Q&A focuses on a variety of topics related to the game including Live's in-game advertising, id's future plans for browser technology, and the state of gaming on PCs.
So is Quake Live the next step for PC gaming? Visit the site below to read the rest of the interview.
CVG: John Carmack Interview
John Carmack: I don't think this is the future of PC gaming, though it's certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.
So Quake Live plays to these strengths?
JC: While Quake Live isn't a big-budget extravaganza, it is consciously playing to what we consider to be the PC's strengths. The PC is still a better information platform in terms of browsing the web and showing a lot of statistics and information. That's still really painful to do on the consoles.
It's still got the mouse and keyboard interface which for a competitive first person shooter is still far and away the best way to play, versus playing on an analogue thumbstick or whatever. And I do think that the neat aspect of being able to jump on and play from any place where there's a PC is going to be interesting also.
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