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Monday, September 8, 2008
 

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Apple Games Features Spore
6:00 AM | Cord Kruse | Comment on this story

Apple Games latest feature turns the microscope on Spore, Will Wright's recently released god-sim. In the game players help a lifeform evolve from the primordial muck to the depths of outer space. Apple's article includes commentary from Will Wright and Lucy Bradshaw, an in-depth look at the game's five stages, and a list of tips and tricks for success.

SPORE includes not only the Creature Creator, which was released before the main game, but also Cell, Building, and Vehicle Creators. In addition to designing unique cells and creatures, you can build and paint city halls, houses, factories, entertainment centers, land, sea, and air vehicles, and starships. You can even create a national anthem that plays during the Civilization stage. Through the SPOREpedia, you can subscribe to your friends’ content as well as create and subscribe to SPOREcasts, which filter out content based on specific criteria, such as all ships inspired by certain science-fiction movies.

“A recent favorite of mine was a creature that looked like a Viking longboat, complete with an oarsman and sails,” says Wright. “It crawled around as the oars paddled.”

Bradshaw adds: “One of our testers created an entire series of creatures that looked like letters of the alphabet. I got chased by the letter R and it took me out! I also allied with another alien race whose spaceship looked like a four-poster bed.”

The ability to share all of those wondrous creations with others will remain a focal point of the game for a long time. “That really is the magic of SPORE,” says Bradshaw. “It is just amazing, stunning, and downright silly at times to see what you encounter in the game. It is always surprising.”
Click over to the link below to read the rest of the article.

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• Apple Games Features Spore6:00 AM
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Spore Now Available6:00 AM
 
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Mac Games News for Friday, September 5, 2008

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Archives  News  Apple Games Features Spore