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Archives  News  StarCraft II: Fourth Race, Game Balance, Single Player Co-Op  

Monday, September 1, 2008

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StarCraft II: Fourth Race, Game Balance, Single Player Co-Op
6:00 AM | Cord Kruse | Comment on this story

Several websites have released new information about StarCraft II, the upcoming return to Blizzard Entertainment's successful sci-fi RTS franchise. GameShark has offered a brief hands-on preview of the game's protoss race in action, videogaming247 has posted comments from Blizzard's Frank Pearce that indicate a playable fourth race might make an appearance in an expansion, TVG has published a new interview with Frank Pearce and Bob Colayco, and finally Shacknews has asked community manager Kevin Yu about Blizzard's work on balancing the game.

From GameShark:

Having the same old units with new skills naturally doesn’t cut it though. Even a classic, beloved IP such as StarCraft needs to evolve, and one way they do is with brand new units. Terrans have the Thor, a lumbering, two-legged behemoth of a unit that is primarily anti-air but also attacks ground units. The Thor’s anti-air cannons do splash damage, but it reacts slower when shooting at ground units.
Not to be outdone, the Protoss have a Colossus—long-legged, giraffe-like units that can climb cliffs and use lasers. While the Colossus can decimate ground units, its lasers are rather slow, not to mention that they’re vulnerable to air units. Finally, the Zerg have Changelings, which spawn from Overseers. Changelings are chameleons, disguising themselves as an enemy unit and infiltrating their base. Sensing a potentially overpowered unit, I asked Yu what the other races can do to counter the Changeling. He explained that they’re, “Still working on it.”
From videogaming247:
“We don’t have the resources or time to add a fourth race to the launch of StarCraft II, but I’m sure in the event that we decide to do an expansion set it’s a feature that’ll come up for discussion,” the company boss told VG247.
StarCraft II will feature the three races from the first game - the Terrans, the Zerg and the Protoss - but a fourth had been considered early on in development.
“We talked about the possibility of a fourth race early on, but we felt like we had a finite amount of great ideas and wanted to make sure we focused all the cool, best ideas on the existing three races rather than diluting those ideas across four races,” Pearce added.
From TVG:
TVG: Relic Entertainment has announced that Dawn of War II will be released in the first quarter of 2009; how do you feel about their ideas about where the RTS genre should be heading?
Pearce: They've got some cool stuff. I've heard about Dawn of War II potentially having a co-operative [campaign] experience, which is a really cool idea. [It's] something we talked about that we don't have for the launch of StarCraft II, but it's definitely something that we've kept in mind when creating the technology so it doesn't preclude from doing something like that in the future.
TVG: If you went down that path, is it something you'd consider for a patch or would you keep it back for an expansion?
Pearce: It could be either. I don't know about a patch, hopefully the technology we'll have in place with the map editor and will make it something that if we wanted to do, we could do it with a map pack.
From Shacknews:
Shack: So related to this concern about macro, I know a lot of fans are worried about Multiple Building Selection. Are you still making changes to that system, or is that finalized?
Kevin Yu: In the build that you'll see at BlizzCon it's more of a compromise. Clicking on each of the barracks--let's say you have three barracks. It won't be like you press "M" once and you'll have three marines pop out. You're actually going to have to press "M" three times, which is a little more controlled over what comes out. Because let's say you have a tech lab on one, and on another you have a reactor, so they build different units and such. You can actually have a little more control over that now.
View all the new information by checking out the pages at the links provided below.

GameShark: SC II Preview
videogaming247: Fourth Race Possibilities
Shacknews: Kevin Yu Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty

Other Mac Games News for Monday, September 1, 2008

Diablo III: PvP Changes, Health Orbs, Minion Controls6:00 AM
Heileen Dating Sim In Development6:00 AM
• StarCraft II: Fourth Race, Game Balance, Single Player Co-Op6:00 AM
Vendetta Online Updated6:00 AM
View all of the Mac games news for Monday, September 1, 2008 on one page

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Archives  News  StarCraft II: Fourth Race, Game Balance, Single Player Co-Op