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Thursday, August 28, 2008
 

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Apple Games Interviews Will Wright
6:00 AM | Cord Kruse | Comment on this story

Apple Games has taken a break from reviewing game titles to bring readers an interview with legendary game developer Will Wright, the designer responsible for the blockbluster Sim City and The Sims franchises as well as the upcoming Spore. The article traces Wright's history and the story of his success in the game world.

As Wright tosses intriguing concepts back into our society through his games, the ripples they leave behind often strike him in unusual ways. For example, he’s heard about many mothers playing The Sims with their daughters and having life discussions. And he found that the ability to create content and tell stories, which became a key feature in The Sims 2 (2004), was important to The Sims players.

Storytelling is also a crucial element of his science-fiction simulation Spore, which he says is the culmination of lessons learned from the development of many past games, in particular SimCity, The Sims, and SimEarth. “It will be interesting to see what comes out of the ability to share stories with Spore,” Wright says. “That sort of thing is a yardstick for measuring a game’s success now. At the end of the day, I’d like to see a diverse range of tales.”
Click over to the link below to read the full interview.

Apple Games: Will Wright Interview
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Archives  News  Apple Games Interviews Will Wright