BlizzCast 5 Now Available
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has released the fifth BlizzCast, a series of podcasts created by Blizzard's Community Team and focusing on the company's current and future game offerings. The second episode focuses on Diablo III, the upcoming continuation of the popular action RPG series, with an interview of lead designer Jay Wilson.
Bashiok: Cool. Changing gears onto the inventory, I think a lot of people noticed that the inventory management system is changing from the, I guess you call it the “Tetris” style grid system to a one-slot system where each item only takes up one slot. What were the reasons for changing the inventory system? Head over to the link below to listen to the latest BlizzCast or read the transcript.
BlizzCast Episode 5
Jay Wilson: They're actually pretty simple. I know there is a contingent of players who absolutely love the grid system, but for the most part, it's pretty un-popular with players. With the team in general we have a lot more people who dislike it than like it. In general feedback we've gotten, there's a lot more people who are happy that it's gone than, you know, wish that it was still there. That being said, we recognize that the real purpose for the grid-based system, really one of the coolest things was that it made the items feel a little more real, because they were larger, when you were interacting with them in your inventory. So, we tried to keep that in mind and really change how the look of the items and look of the icons so when you open up your inventory the items feel more real. We're actually not even happy with that; like, some of the feedback we got on just what people saw and, the fact that there were people who were unhappy with it. It made us really go back and revisit that. Right now, we're actually trying to design a new inventory that has even larger-sized icons and, again, makes the items feel very real, and you know, that's a focus we're trying to get the best of both worlds, but ultimately we made the decision because it's not a very popular feature.
Bashiok: Could you comment the actually bag system? Some people saw the actual, small bags drop in the demo.
Jay Wilson: Currently, in the game we have a system where you have one inventory page and its got, I think, I can't remember exactly how many, sixteen slots I think or twelve, you know, that's how many you start with, and then you have four bag slots, and each one of those slots you can add items and as you do, it expands the number of items on that page. But we're actually; that's one of the things we are potentially going to revisit as well and we're kicking around a lot of ideas like, you know, bags that are item specific; they hold specific types of things but generally, we want people to kind of be able to upgrade their personal inventory in some way, either by removing things from their core inventory through these kind of additional bags or just expanding the inventory overall. But, none of that's final, we're actually right in the middle of a big redesign on that whole system.
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