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Monday, August 25, 2008
 

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PlayFirst CEO Discusses Mac Gaming
6:00 AM | Cord Kruse | Comment on this story

In a recent blogpost PlayFirst CTO and co-founder Brad Edelman discussed his appreciation for Macs, as well as the company's commitment to delivering simultaneous PC/Mac releases for its stable of casual games. PlayFirst has developed a variety of titles including the popular Diner Dash.

I'm not entirely sure this is rational, but I believe in Macs.   I've been an Apple fan since 1980, when I first started programming on an Apple ][.  When I began reading about the Macintosh in 1983, it immediately captured my imagination.  It was cool and special, with a groundbreaking user-friendly interface and sleek industrial design. I wasn't able to get a Macintosh right away, but in 1984 I bought a mouse for my Apple ][ and started writing mouse-driven software.  Finally, in 1989, I got my first Macintosh – an SE/30.  I have fond memories of that cute but powerful machine. In the late 1990's, Microsoft Windows finally started to narrow the gap between Macs and PCs, and if I say any more than that, I'm likely to incite war between the platform devotees!  These days, I actually spend more time on my PC, but I still love my Macs (and I don't "love" my PC), and I have always believed in making cross-platform products.

What does that mean here at PlayFirst? It means that we're committed to releasing our games simultaneously for both PCs and Macs.  Making the game for both platforms requires more software engineering, more quality assurance, and more customer service, but our experience allows us to be strategic and the effort more than pays for itself.  Many companies release PC versions of their games first and then come out with a Mac version, but our approach keeps both versions in lock-step from the earliest milestones.
To read the rest of Edelman's comments click over to the page linked below.

PlayFirst blog: Making it Mac
PlayFirst


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Archives  News  PlayFirst CEO Discusses Mac Gaming