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Friday, December 15, 2000
 
Devine on Mac Team Arena
9:20 AM | IMG News | Comment on this story

id Software programmer Graeme Devine has updated his .plan file with news on the development of both Quake 3: Arena and the Mac version of the recently-released Quake 3: Team Arena. The final version of the 1.27 "point release" is due later today for Q3A, which will supposedly add a speed boost for Mac gamers as well as allowing "mod" authors to convert their modifications to run with Q3A once again; mods based on Q3A 1.17 or before must be updated to run with this new version.


According to Graeme, the Mac version of Team Arena is currently in testing. Here is an excerpt:

We're planning on releasing the final version of the 1.27 point release today. Barring any last minute
problems it should be out early this evening. This release is 100% compatible with Team Arena, and addresses
the great feedback we had from the 1.25 beta releases and Team Arena testing. The physics in the point release
(and Team Arena) are exactly the same as 1.17. More details will be forthcoming, we just wanted you all to
have a headsup to be prepared!


I released a test version of the Macintosh build of the Team Arena demo to a few volunteer testers last
night, and will continue to work with them on getting both the point release and Team Arena finalized. I'll
probably seed another test version out there tonight based on the first round of feedback I got today. The
first respones on this test version have been extremely positive.

The .plan closes with the note that "binaries should be posted shortly"; this seems to confirm our suspicions that there will be no boxed Mac OS version of Q3 Team Arena; instead, you must buy the PC version and then download the application from the id Software web site to run it. We'll bring you more details on the point release and Mac Team Arena in the near future.

Graeme Devine .Plan File at Blue's


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• Devine on Mac Team Arena9:20 AM
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Mac Games News for Thursday, December 14, 2000

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