Carmack: Steve Jobs Doesn't Care About Games
6:00 AM | Cord Kruse | 8 comments
In a recent interview with Eurogamer id Software's John Carmack once again offered his opinion on Apple's troubled history with gaming. The veteran developer laid the blame on Steve Job's lack of interest in the subject. Carmack's comments came during a lengthy Q&A which touched on a variety of topics including Quake Live and iPhone gaming.
Eurogamer: Last night you said Apple doesn't really "deeply get" games. What did you mean by that? And, like Nintendo, do they really need to?The full interview is available at the site below.
Eurogamer: John Carmack Interview
John Carmack: Over the years I've been through a number of initiatives where Apple wants to get serious about games, and we've done things with them. The idea way back with Quake 3 on there, that was my deal with Steve Jobs: if Apple adopts OpenGL rather than going off and doing QuickTime3D or something else of their own which was going to be a bad idea, then I'll personally port the Quake 3 stuff rather than working with a partner company on that. And we went through all that. All of our Apple ports have been successful - they've all made money - but it's marginal money, and we have worked with Aspyr usually on all the other ones after that, but I do think it kind of comes from the top.
The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer. It's difficult to ask somebody to get behind something they don't really believe in. I mean obviously he believes in the music and the iTunes and that whole side of things, and the media side of things, and he gets it and he pushes it and they do wonderful things with that, but he's not a gamer. That's just the bottom line about it.
There are people at Apple who want to support all this - and there's no roadblocks for us right now, we're going to support the Mac on Rage, we hope to get a version of Quake Live going up on the Mac there - but it's just that's not what the Mac platform's about, and I don't really expect that to change because it's a tough equation now that you've got everybody dual-booting their Macs and everything: why would you want to go to the extra trouble of [developing games for Mac]?
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