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Archives  News  StarCraft II: Q&A Round 42, Mar Sara Bio, New Screens & Art  


Monday, July 28, 2008
 

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StarCraft II: Q&A Round 42, Mar Sara Bio, New Screens & Art
6:00 AM | Cord Kruse | Comment on this story

The latest StarCraft II Q&A batch is now available on Blizzard Entertainment's official forums. The 42nd batch answers the usual set of five fan questions. Blizzard has also unveiled two new pieces of artwork, six screenshots, and a planet bio page for Mar Sara.

1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks?
Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities without upgrading their Hatchery to a Lair. The test originally was to put Hydralisks at a later tech and have Corruptors be buildable earlier without a prerequisite building other than upgrading to the Lair. To make this happen, the Corruptors had to be nerfed appropriately to fit that tech, which made it very weak and much less fun. Additionally, without a prerequisite building, opposing players could not scout the Zerg player to see when they were going air, which did not fit the gameplay style we were shooting for.

4. With the Battlecruiser's new ability dealing splash damage to lightly armored air units, you could fear that the Thor has once more fallen into a role void. Is this the case or are the Battlecruiser ability and the Thor's anti-air capabilities tactically different enough? The overlap is really no more different than a Siege Tank and the Yamato Gun ability or the Reaver and the Psi Storm from Brood War. The new ability helps the Battlecruiser against a specific group of units, which are units the Battlecruiser is already good against, rather than making it effective against all units. The last thing we wanted is for the Battlecruiser to kill groups of units that are supposedly effective at countering it, such as the Warp Ray.
Mar Sara Bio:
After Mar Sara's incineration by the protoss, the Sara system seemed to have little left to offer the terran race. The subsequent collapse of the Confederacy left the system entirely abandoned. Nevertheless, prospectors from the Kel-Morian Combine found that minerals on Mar Sara had acquired unique properties due to the protoss bombardment. Shortly thereafter, the Kel-Morian Combine staked a claim to mining and salvage rights over the Sara system. Independent and indentured contractors soon began strip-mining both planets of their resources.

The Terran Dominion has recently shown a renewed interest in the Sara system and established several outposts there. The Kel-Morian Combine claims that these outposts have been established at the Combine's invitation due to security issues with piracy and mining camp revolts. There have also been reports of zerg sightings on the planet. It is believed that these organisms reinfested the desolate world some time after the protoss bombardment.

StarCraft Forums: SC 2 Q&A Batch 42
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft Forums: Q&A Archive
StarCraft Planet Bio: Mar Sara
StarCraft II Artwork
StarCraft II Screenshots
Blizzard Entertainment
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Archives  News  StarCraft II: Q&A Round 42, Mar Sara Bio, New Screens & Art