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Monday, July 21, 2008
 

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Spore Hands-On Preview
6:00 AM | Cord Kruse | 2 comments

Shacknews recently published a new hands-on preview of Will Wright's upcoming god sim, Spore. In the game players take single celled organisms from the primordial ooze to the lofty reaches of outer space, tinkering with the evolution of the creatures at every stage.

Immediately I noticed that the spaceship tools were incredibly extensive. Weapons, scanning, abduction--all of these tabs had dozens of empty ability slots just waiting to be unlocked. Gaining abilities is accomplished by abducting species and completing missions that are given out by the leader of your civilization.

Using a mix of a basic death ray and photon torpedoes, I managed to easily dispatch the antagonistic defenders. Combat in this phase seemed much more fun than I expected--burning down alien lifeforms with the death ray, like frying ants with a magnifying glass, was more fun than it should have been. Like the ICBMs in the civilization phase, the Death Star-like planet destroying weapon should serve as a fantastic incentive to complete missions for evil deviants such as myself.

More missions involved scanning the plant life on one planet, or making contact with an alien civilization. Missions are easily tracked with a World of Warcraft-style window in the upper left corner, check marks appearing on the quests you have recently completed. Each completed mission moved me slowly outward from my home planet, my warp drive being upgraded occasionally. The ultimate goal of the galactic stage is to reach the center of the universe, though what happens at that point is a mystery.
Click over to the site below to read the rest.

Shacknews: Spore Preview
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