Dustin Browder Discusses StarCraft II
6:00 AM | Cord Kruse | Comment on this story
StarCraftWire.net posted the results of another new interview withBlizzard Entertainment's Dustin Browder. The lengthy Q&A session provides answers to a variety of questions about StarCraft II, the eagerly awaited sequel to the popular Sci-Fi RTS.
You mentioned in one of the Q&A sessions with Kevin that you're hoping to have some integrated map protection for map authors.Check out the rest of the interview by following the link below.
StarCraftWire.net: Dustin Browder Interview
Dustin: That's all Battle.net stuff, I don't know what the final deal on that will be yet but we'd love to. Obviously map authors are a huge part of Battle.net right now; we've even hired guys out of the mod community to work on our team. So we really want to continue to support the mod community as best we possibly can and the kids need to flaunt their style.
We have a pretty cool map editor which is coming along really well right now; I can put a unit together in about 10 minutes. It's very very powerful right now but I don't know how user friendly it is at the moment. But very very powerful so I'm going to ship that with the game as well.
We also do make a lot of conscious decisions on the team when we talk about any new feature or anything we want to add to the game, like; "how can this be used to support the modders?" If it's something that we could convert easily from one version to another and we often just go back and re-do things because we know that; "that works for our needs for a solo play mission but if we put in another couple of hours work then that could be something that modders could use across the board.
Talking about the races, did you at any time consider including the Hybrids into StarCraft II?
Dustin: We've definitely talked about possibilities for additional races but pretty early on the team really decided they wanted to focus on the three core races and the thinking behind this was in a sense the core design success of the game is about how these races play so differently from one another.
If we added a fourth race, we'd risk watering down the other three races and we'd be pulling the features from those races and shoving it into this fourth race. If we don't do a fourth race then we can take all of those interesting ideas that would have gone into that fourth race and shove them into those remaining three.
I was a little sceptical at first frankly, I thought "ah, come on guys lets do a fourth race, it'll be fun" -right? However, we've certainly seen how challenging it's been to make the game that we're making now, how hard it is to get the balance right and everything the way you want it to be, so I think it was absolutely the right call and I can stand behind it at least from a creators standpoint. We think: "no, we need to really focus on these three races and make them great". As much fun as it would have been to have a fourth race it would have cost us.
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