Monkey Island 4 Interview
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The Unofficial Escape from Monkey Island site has posted an interview conducted with this adventure game's two project leaders, Sean Clark and Mike Stemmle. It's a very humorous interview, and you can tell from the snappy answers that the game gets its unique sense of humor from these two cut-ups. The long interview covers topics such as jokes in the game, making the switch from 2D to 3D and it even has a question about their work on Sam and Max, another great LucasArts puzzler. Here's a clip:
Can you give us a little insight into the puzzle-making process? How do you devise the often intricate methods used to get just one object made - such as ‘making’ the Ultimate Insult? The rest of the interview offers some insight into the making of this game. Be sure to give it a read if you've got the time.
First, we drink a lot of beer. Kidding.
Although everyone has a different way of thinking of these things, there is a basic approach that seems to work. Most of the big puzzle ideas come from the story. Most of the annoying, nonsensical puzzles tend to feel that way simply because the goal of the puzzle doesn’t match the goal of the main character. From there, we find ways of breaking the puzzle up into smaller puzzles, and find ways of integrating them with each other, and the locations we’ve designed. Puzzles we’ve identified as being more thematic we tend to make more complicated.
Then we drink a lot of beer.
Escape from Monkey Island Interview
Aspyr Media will be publishing this title for MacOS courtesy of LucasArts some time next year. Westlake Interactive's Jesse Spears has ported the game to a first-playable state, and it will be unveiled at the upcoming Macworld San Francisco Expo. We'll bring you more details on this title as it gets closer to completion.
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