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Archives  News  StarCraft II Karune Q&A Part 2  


Friday, July 4, 2008
 

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StarCraft II Karune Q&A Part 2
6:00 AM | Cord Kruse | Comment on this story

StarCraftWire.net has posted the second part of a discussion with Blizzard's Kevin Yu (Karune) about the upcoming StarCraft II. The discussion touches on a variety of topics including ongoing balance changes, the map editor, when the game might be released, and SC II's new 3D engine.

Blizzard Forums - A Mess
The natural continuation of Community responses to changes is of course Battle.net, and its sub-par quality compared to the WoW-boards. It seems apparent that the reason why no revamp has been made recently is because they are working on some huge changes. The info we got from the Diablo 3 panels as well as Karune seems to indicate this as well: There will be a whole new system for the site, and all the boards will be moderated on a standard equal to WoW. Some of the reasons why this has been delayed are the intense work on the Diablo 3 site as well as content pages for StarCraft. By content pages, he meant things like character bios and unit lor

Map Editor
In addition to Battle.net, the new and improved StarEdit will get a great enhance. One of the features that has been mentioned before is that it seems we will be able to create custom races in StarCraft II. It was hinted on by Sigaty, and Karune went all the way, saying that with the new editor, it's possible for players to create "every single race for every single RTS game ever released". If this is just a manner of showing how easy it is to change association and stats, or if it actually might mean that the editor will come with some simple 3D model editor or texture editor is hard to say. It does indeed not seem unlikely.
To read the rest of the interview click on the link below.

StarCraftWire.net: WWI 2008 StarCraft Fansite Event Part 2
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Archives  News  StarCraft II Karune Q&A Part 2