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Monday, June 30, 2008
 

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StarCraft II Unit Update
6:00 AM | Cord Kruse | Comment on this story

StarCraftWire.net recently posted an update on the current status of buildings and units in StarCraft II. The eagerly awaited sequel to the original StarCraft will feature a continuation of the single player storyline as well as a variety of new units and abilities for multiplayer fans to master. StarCraftWire's update features information for the Terran and Zerg races.

The Hive Queen no longer creates Zerg defence.
Drones now mutate into Zerg defence structures.
The Hive Queen is now much stronger on creep , more powerful, and has a lot more combat value while defending the Hive Cluster .
New ability for the Hive Queen : Mutate Larva - Turns a Larva into a Mutant Larva , has a Mineral and Vespene Gas cost.
New Zerg unit: Mutant Larva
Shares all abilities (& limits) and appearance of a Larva , including mutation into other Zerg units.
Is bigger than a Larva .
Requires 1 unit of control .
Can be controlled to move like a normal unit.
Can not use any other action than move and mutate.
Can sustain life even when not over creep .
If all requirements are met, can mutate into another unit almost instantly (~2 sec), anywhere on the map.
Cost for mutations still needs to be paid, and additional control requirements are added.
Used for creating large Zerg forces at once, but at an increased cost (making the Mutant Larva ).
Head over to the site provided below to read more.

StarCraftWire.net: StarCraft 2 Sneak Peek
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