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Thursday, June 26, 2008
 
id Software's Matt Hooper On User Generated Content
6:00 AM | Cord Kruse | 3 comments

In a recent interview with Next-Gen, id Software's Matt Hooper answered questions about the gaming industry and id's plans for the future. Topics in the Q&A cover game designer specialization, user generated game content, and the upcoming Rage.

What are your thoughts on user-created content?
As a game player, I love it. But that doesn’t mean at the same time I can’t love a BioShock or a Call of Duty 4. You can have a focused game, and do that really well. I think that’s the important thing – doing something really well. What the other games mentioned do as far as user created content, and just on that side of things, it’s like a different focus. I think there can be a separation, almost like movie genres. It’s okay to make a comedy, or a really hardcore, serious documentary. I think there are different fits.
For us personally, our biggest goal is – you can see it right now – we’re pushing on the fidelity, visually. We’re also pushing on the gameplay fidelity. Those two things are huge. For us, we’re doing things that we’ve never done before. That’s already a lot of eggs in the basket. As far as user-generated content, it’s not a huge consideration for us right now. 

id games have always had mods, but what Spore and LittleBigPlanet have done is make it automatic, and networked. You can get other people’s creatures, without doing anything at all. Have you ever thought about automatically connected maps and a user ranking system for maps in Rage?
Yeah, we thought about all of that, but I can’t say we’ve specifically implemented it right now. Again, we’re concentrating more on just making a great game with this new tech. But those conversations happen all the time.
Head over to the link provided below to read more.

Next-Gen: id's Matt Hooper
id Software


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Archives  News  id Software's Matt Hooper On User Generated Content