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Wednesday, June 25, 2008
 

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Supernova 2: Spacewar Reviewed
6:00 AM | Cord Kruse | Comment on this story

Out of Eight recently posted a new review of Tycoon Games' Supernova 2: Spacewar. The turn-based space wargame puts players in control of a spacefaring empire and challenges them to manage resources, research new technologies, build a fleet, and engage in space combat. Out of Eight gave the game a score of 4 out of 8.

From the review:

Supernova 2: Spacewar features clear-cut resource management through a slider system. You will need to assign your population to one of six jobs: politicians, officers, soldiers, scientists, engineers, civilians. Each occupation has a primary and secondary effect; for example, politicians increase loyalty and add a tribute to your treasury each turn. The distribution of your people affects loyalty, training, maximum units, research, population growth, income, view range, hit points, speed, and production rate. You obviously can’t excel in every area, so you will need to choose the area most important for your current goals. A lot of turns are spent simply waiting for resources to accumulate, so the initial game is not very well balanced.

There are a number of technologies to choose from. These range from generic techs that increase research rates or resource collection to specific weapons, armors, and ships. There is no real reason to do anything other than the generic and ship categories, since you cannot customize your ship designs. Luckily, all of the prerequisite technologies for each ship will automatically be queued for you (which, sadly, is the best aspect of the game), but the techs used in each ship are hard-coded and cannot be changed, even if you research an upgraded version of the same technology. While you can choose your own path in dealing with the technology tree, since you should really only choose ships, this potential freedom is hindered.
Head over to the page linked below to read the rest of the review.

Out Of Eight: Supernova 2 Spacewar Review


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