Eschalon Book II: New Food & Water Requirements
6:00 AM | Cord Kruse | 3 comments
Basilisk Games has announced a weekly Q&A update featuring answers to one or two questions from forum members about the upcoming Eschalon: Book II, the next title in the company's old school RPG series. The first question addresses concerns about the addition of food and water requirements to the game.
Question #1 : We all saw the thirst and hunger bars on the screenshots, could you elaborate on them? Features like these are usually tedious*, so how will you be implementing them? Head over to the link below to read the rest of the explanation.
Great question, actually. Well, as far back as I could remember, my "dream RPG" always had a food/water requirement (FWR). This definately comes from Ultima 2, the first RPG I ever played. I remember fondly how cool I thought it was to need to buy food before heading out into the wilderness. That really deepened the experience for me. Later on, games like Dungeon Master and Eye of the Beholder further showed me that a FWR could enhance the whole gameplay experience. How many people played Dungeon Master where as you played and your character began to starve or dehydrate, finding an apple or a water fountain was more exciting than finding a super new weapon!
So, for that reason alone, Eschalon was always supposed to have FWR as part of the gameplay. Some of you remember the poll that originally led us to remove it from Book I, but months after the decision was made, the poll actually swung back the other way! So, with Book II I really want to put it back in there not only for my preference but also because of the poll results.
Eschalon: Book II
Basilisk Forum: Eschalon Book II Question Of The Week
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