BlizzCast 3 Now Available
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has released the third BlizzCast, a series of podcasts created by Blizzard's Community Team and focusing on the company's current and future game offerings. The third episode features interviews with World of Warcraft lead designer Jeff Kaplan, StarCraft II lead desinger Dustin Browder, and manager of video production Joeyray Hall. The podcast concludes with a Q&A session answering fan questions.
Karune: What elements of the original Zerg did you feel were crucial to maintain for StarCraft II?Head over to the site below to listen to the entire podcast or read the transcript.
Dustin Browder: So a lot of the things we really want to make sure we maintain is the feel in a lot of ways of the race. So the Zerg were very fast, very aggressive, very mean, very flexible, and strategically able to rapidly change their technologies on the fly, on the battlefield. All of these things, the speed, the aggression, the feeling of constant fear when you are facing them, that these things are hunting you, is really important to us for the Zerg. So a lot of it, is the feel stuff. There isnít a specific thing that we felt you had to have, but we do have a lot of things from the original game. We feel like we have that feeling of aggression, speed, and adaptability. We also have some stuff in there that you have already seen already in some of the units are themes that we want to carry over more from StarCraft, which the original StarCraft had- A lot of infestation for the Zerg, we wanted to highlight that and use that a little bit more than it had been used in the original StarCraft.
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