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Wednesday, June 4, 2008
 

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Larva Mortus Reviewed
6:00 AM | Cord Kruse | Comment on this story

Out of Eight has posted a new review of Larva Mortus. In the game players take on the persona of a brave agent battling the forces of supernatural darkness. To succeed they must face a dark warlock and foil his plot to capture an evil artifact. Out of Eight gave the game a score of 6 out of 8.

From the review:

In Larva Mortus, you’ll be dispensing of many foes with guns. Lots of guns. And a crossbow. The game is played by choosing a level on the map; there is a main storyline, but you can only access the next story-related level by getting a minimum experience level by playing the single missions. Typically, the story levels feature one big boss at the end and have cut scenes that describe the situation. All of the levels in the game are randomly generated: the number and location of the enemies and rooms will be different each time you play, even if it’s in the same city. While the levels aren’t as obviously randomized as Scallywag, since you’ll always encounter the same basic level layouts, not knowing what enemies lurk beyond the next locked door is great for replay value. Larva Mortus uses traditional controls: WASD to move, and the mouse to aim and shoot. Since the game takes places from an overhead perspective, it’s a bit different than first person shooters (since the mouse does not look), but it’s intuitive enough. The game interface makes playing Larva Mortus very easy: rooms which you have previously cleared are indicated on the minimap, and a large “room cleared” message pops up when all of the enemies have been disposed of. Ammunition levels are also plainly displayed, including a graphical (instead of simply numerical) representation of how many bullets are left before reloading is required: a nice touch.
For the full review head over to the site listed below.

Out Of Eight: Larva Mortus Review
Buy Larva Mortus


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