John Carmack Discusses Quake Live
6:00 AM | Cord Kruse | 13 comments
Games Radar has published a new interview with id Software's John Carmack. The Q&A focuses on id's upcoming Quake Live (originally called Quake Zero), a free web based adaptation of the popular Quake III Arena.
JC: It’s completely free - there aren’t any micro-transactions. Quake Live is completely ad-supported on the web browser pages and [through] in-game advertising. Of course, this is speculative - we’re going to have to see how this works out. Early on, we were tossing around two different orders of magnitudes - anywhere from 50,000 to 5 million people playing. We have no idea where it is going to be in there. The fact that 70,000 people have signed up in a week means that we’re going to be looking at hundreds of thousands of players, if not millions. We hope that that can be a sustained critical mass of a community that can play this type of game, and be self-supporting.Click over to the site below to read the rest.
Games Radar: Quake Live Q&A
PCG: How much of the original game has been ported?
JC: Every single level of the original game has been touched to bring them up to modern quality standards. All the little things, like level alignment and lighting in different areas. We also integrated in-game billboards throughout the levels. So, all the levels are modernized a little bit, but there’s no pretense about this being a modern technology game. One of the key benefits of this, with the old game being a standard graphics benchmark, is that this is going to run on almost any machine you’d want to play it on, and at a very high framerate.
Playing directly inside a browser window is moderately new in that it integrates friends lists and messaging. The core of the game remains the same.
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