StarCraft II: Q&A Round 39, Map Maker Series
6:00 AM | Cord Kruse | Comment on this story
The 39th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. This edition of the Q&A focuses on the map making tools planned for inclusion with the game. SC II will introduce new multiplayer action and a continuation of the storyline.
Chat with Devs:To view the full Q&A click over to the site linked below.
StarCraft Forums: SC 2 Q&A Batch 39
[Brett Wood] Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.
8) Will players be able to give units Protoss shields or Zerg regeneration that don't normally have them? ie, a regenerating Zealot, a Ghost with shields, etc.
Yes, you could create a Roach-Zealot hybrid if you would like. Many passive abilities can be interchanged similarly.
9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor?
Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.
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