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Tuesday, May 27, 2008

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Hands-On Preview Of Spore Creature Creator
6:00 AM | Cord Kruse | Comment on this story

A new hands-on preview from Joystiq offers an examination of the Spore Creature Creator. Set to be released in September, the program features a stand alone version of Spore's creature creation tools, giving users a chance to put together their own unique lifeforms.

From the preview:

There's virtually no learning curve to the creator. It's stupendously intuitive. Without even a shred of guidance, we were instantly resizing a colorful floating blob to form the body of our creature. This was the full version of the creator, so we had access to all of the various creature parts it ships with (the free edition contains only a quarter of them).

There was virtually zero guesswork involved in grasping which parts were better at what, whether it was mouths made for eating only meat but gave your creature a combat advantage or an herbivore maw that was better for singing, and thus socializing. Parts are broken down into mouths, eyes, arms, legs, hands, feet, and extras. They're all displayed in their own tabbed windows, and you can place them anywhere you'd like on your base creature shape. Your only limits are cost (each part carries a certain DNA point price, and you have a "starting balance") and complexity (an on-screen indicator lets you know when you're tricked your beast out to the max).

Other than that, we had a mind-boggling amount of freedom in crafting our little bundle of goofy-looking joy. Our first effort, which we eventually named Sporky (don't ask), came out of a simple dragging and dropping of a toucan-like mouth, webbed ears, antlers, a fin, and some butt flowers (for good measure) onto our initially pear-shaped primary form.
Head over to the site below to read the rest of the preview.

Joystiq: Spore Creature Creator Preview
Electronic Arts
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