Jan Klose Discusses Ankh: Heart Of Osiris
6:00 AM | Cord Kruse | Comment on this story
Adventure Classic Gaming has published a new interview with Jan Klose of Deck13 Interactive about Ankh: Heart of Osiris. The Q&A covers a variety of topics specific to the game as well as some general questions about crafting a successful adventure title. Ankh: Heart of Osiris gives players the task of once again aiding young prince Assil, this time in recovering his stolen Ankh.
What do you think are the most common mistakes developers make when trying to design graphical adventure games?Click over to the site below to read the rest of the interview.
Adventure Classic Gaming: Jan Klose Interview
Some adventures seem to focus too much on a story and neglect the actual gameplay, e.g. the reason why people play a game instead of watching a movie. Also, in my personal opinion, many people try to incorporate inappropriate minigames that do not add anything good to the gameplay experience.
Another important point is that many current adventure games do not make enough effort to meet the optical quality standards that people are used to from TV and cinema experiences. Of course this is not only a matter of experience but simply the money available for the development of the game.
What are your general strategies for integrating puzzles into the storyline of an adventure game? Do you think the puzzles should always relate somehow to the story?
We try to make all puzzles directly relate to the story line. Both elements have to tie in together. The storyís purpose is to bring the puzzles to life! And there are other annoying aspects that can be avoided. For example, we try to do without any box shifting or code cracking puzzles as they donít do anything good to the story.
Ankh: Heart Of Osiris
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