Wrath Of The Lich King Q&A
6:00 AM | Cord Kruse | Comment on this story
Eurogamer has posted a new interview with Blizzard Entertainment's Jeff Kaplan, J. Allen Brack, and Tom Chilton about the Wrath of the Lich King, the second expansion for the successful World of Warcraft. The Q&A explores WoW's current top spot in the MMO market, how players and designers feel about "grinding", and the possibility of overhauling the game's graphics engine.
Eurogamer: Do you think WOW is ever going to need a complete overhaul of the engine?To read the full interview click on the link provided below.
Eurogamer: Wrath of the Lich King Q&A
J. Allen Brack: That's actually something we talk about every expansion. It's interesting, two games have really tried that before, Ultima Online tried it and EverQuest tried it as well, and in each case it was only somewhat successful. In each case a lot of people continued to play with the original client, because it was faster, or they preferred it, or were just used to it or whatever. And so for me as a game developer, the idea that we would spend so much time and energy on something and have people go, "meh, that's not really for me," that's not very exciting.
So I don't think there's really a clear model as to how to do that successfully. The model we have with Wrath of the Lich King allows people with high-end machines some additional graphical effects, and then we'll have some kind of fallback for the people who don't. Will we need a graphical update from the ground up at some point? Yep, probably. And I'm positive we'll talk about it next expansion.
World of Warcraft: Wrath of the Lich King
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