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Wednesday, May 7, 2008

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Return To Dark Castle Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has published a new review of Return to Dark Castle, the long awaited third installment in the classic action series. The game once again sends players, this time in the form of a new hero, into the Dark Castle to vanquish the Black Knight and his evil minions. The Game Room gave Return to Dark Castle a score of 3.5 out of 5 mice.

From the review:

Mac gamers who have grown up in the modern era are likely to find many of Return to Dark Castle’s embellishments quaint; the game still sports a fixed resolution of 640-by-480 pixels, for example, though it can be switched in and out of full-screen mode. The graphics are still bitmapped; even the basic interface of the game is extraordinarily “classic” Mac-like. But that’s the charm of Return to Dark Caste for gamers like me who will always have a soft spot in their hearts for this particular game series.

Gameplay is surprisingly challenging, especially at higher difficulty levels. Game controls are fairly easy to remember; most of the controls are clustered around the WASD keys, and the mouse is used for aiming and firing your weapon. Z Sculpt developed its own software for managing input from game controllers, which you can download and install if you want to use a gamepad or another device besides the mouse and keyboard (you’re prompted to do so if you click on the input preference). It works pretty well.

Return to Dark Castle has very modest system requirements, as long as you’re running OS X 10.3 (Panther) or better. It should run on anything better than a 500MHz G3 or faster, and is a Universal binary so it’ll even run natively on Intel Macs. What’s more, a playable demo is available so you can give it a try before you plunk down $30.
Click over to the link below to read the full review.

Macworld's Game Room: Return To Dark Castle Review
Z Sculpt
Return to Dark Castle
Buy Return to Dark Castle

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