StarCraft II: Q&A Round 35 & History Update
6:00 AM | Cord Kruse | Comment on this story
Another StarCraft II Q&A batch is now available on Blizzard Entertainment's official forums. The 35th batch offers insights from the developers and answers the usual set of five fan questions. StarCraft II will continue the storyline of the popular franchise and give multiplayer fans new challenges to enjoy.
Chat with the Devs: The official StarCraft II website has also been updated, this time with a continuation of The Story So Far, a run down of the main storyline of the game. This time the lore includes discussion of what some of the main characters have been doing since the end of Brood War.
The Dev team has been working hard to find the best defense mechanic that works for the Zerg. The latest builds have brought back Sunken and Spore Colonies, with a new twist. Sunken and Spore Colonies can now uproot and crawl to a more advantageous position. Incidentally, Protoss Phase Cannons no longer have the ability to change positions.
Giving the Zerg mobile defensive structures feels a lot more right as this ability opens up many more aggressive strategies in both Zerg mirrors as well as combined with Overlords generating creep to push these defenses up towards the front lines. Furthermore, there definitely is something about watching defenses crawling around that just seems very Zerg-like. Its worth noting that Zerg defenses while in mobile form have fewer hit points and are more vulnerable to attack.
1. Do Banelings damage nearby friendly units when they explode onto an enemy target?
No, in the current build the Banelings do not damage friendly units caught in the splash. The splash damage does cover its area of effect range evenly, doing the same damage to enemy units throughout the whole area.
2. When a Nydus Worm is detected, is it possible to shoot it down while it is traveling?
Yes, having detectors in strategic places will keep you from being surprised by an unexpected Nydus Worm showing up in your base.
Memories of Raszagal have plagued Zeratul, who was further disturbed by his encounter with Samir Duran and the zerg-protoss hybrid Duran had apparently been creating. Shortly after bidding Raynor farewell on Shakuras, Zeratul departed the planet, and he has not been heard from in years. To this day he seeks to understand what Duran and the hybrid he was creating might portend. Lately he has uncovered something that may be related to the xel'naga, creators of both protoss and zerg, and he seeks new clues to unravel the mystery. Click over to the the links below to read all the new StarCraft II information.
StarCraft Forums: SC 2 Q&A Batch 35
StarCraft Forums: Ask Your SC 2 Questions Here
StarCraft Forums: Q&A Archive
SC2: The Story So Far
StarCraft II: Wings Of Liberty
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