Avernum 5 Post Mortem
6:00 AM | Cord Kruse | 9 comments
A recent RPG Vault article from Jeff Vogel of Spiderweb Software reveals the designer's goals for Avernum 5 and the fan's reaction to the game. The fifth in the popular Avernum/Exile series offers a large amount of new areas, missions, and items to enjoy as well as the chance to play as soldiers of the Empire.
Audience ResponseFor the full article follow the link below.
RPG Vault: Avernum 5 Wrap Report
As usual, we're too small to get too much media attention - which is a pity, because I think that Avernum 5 is an awful lot of fun. Fan reaction has been really, really positive. Forum comments and e-mails have been very, very positive. And, more importantly, Avernum 5 has sold better than any game we've written in a long time.
All I can say is try it out. The first 10 minutes of the game, where you meet the person who has been sent to help you get started, says a lot about what kind it is. That part still cracks me up.
It's still too early to tell how the game will hold up in the long run, but I'm really optimistic.
Areas for Improvement
The main thing I plan to improve is the graphical engine. It is simply too old, and it doesn't do enough to take advantage of improvements in computers over the last decade or so.
Our next games will use a new graphics engine that is based on OpenGL. They will still run on older machines, but they will be able to take advantage of the graphical improvements in newer systems. The graphics will still be low-budget, but we can do a lot more.
We are planning to write an Avernum 6. It will be the final game in the series, and I hope to bring the saga of Avernum to a satisfying conclusion. There are story threads and characters that have been building up over the previous five games, and I am finally going to bring them forward and let them be dealt with. It is going to be a pretty violent and chaotic game. I'm looking forward to writing it.
Buy Avernum 5
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