StarCraft II Q&A
6:00 AM | Cord Kruse | Comment on this story
Inc Gamers recently posted a new Q&A with several designers of StarCraft II, Blizzard's upcoming return to the galaxy of the Terrans, Zerg, and Protoss. The questions reveal more about the many new features and units players will be able to use in the game.
The Queen seems very much like a Hero Unit, like in WarCraft III, is that the meaning of the Queen?Check out the full Q&A at the link below.
Inc Gamers: SC 2 Q&A
The Queen can die just like any other unit, and isn't "resurrected" like Heroes of WarCraft III. If she dies you need to make a new Queen and upgrade her again, to the former unit's strength. While she definitely isn't invincible, she can easily take on an Ultralisk for example. She is mainly a really good base defence as she can heal a building for 100 HP very fast early on, and do it several times. What can happen is that your opponent start hammering your building, taking the HP all the way down, and then it's up all of a sudden, so they might have to beat it down several times. During this time, they could possibly already be dead from the other base defences, or that the Queen's player have time to do some other action.
Her Deep Tunnel ability makes it possible to escape most dangerous attacks, by just tunnelling to another building, or tunnel between bases. Still, you should be careful with that, as it will be 15 seconds before she can use that ability after it has been activated. In worst case you might find yourself loosing the Queen as you got attacked at a bad time. You'll find that the Queen can be used in offensive action, but she is better designed for defence, as she walks slowly, and her abilities require creep or buildings, like making poisonous creep.
What is the Overlord's new role in StarCraft as it doesn't transport or detect?
The Overlord has two main abilities, and that is to either infest neutral targets, like minerals on an expansion you know your enemy will want (that you can't, or don't have time for), forcing him to destroy these before he can use them, or using it on the observation tower relics on the map to the same effect. It can also be used as a Creep Generator, making creep or increasing creep radius as long as he remains stationary.
The Overlord can also be mutated into an Overseer, to give you detection. They currently have the ability to slowly increase their sight radius as long as they remain stationary, so you can see more. If you move with the Overseer, you will loose the sight you got by staying stationary, and will have to regain it slowly when it stops again. The main reason the Overlord/Overseer was split is to make cloak more useful, as the Zerg are somewhat "detectorific" if they just send a bunch of Overlords with their units. This way it matters a bit more with cloaking and detection.
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