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Monday, March 24, 2008

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Peter Molyneux Discusses Gaming Innovation
6:00 AM | Cord Kruse | Comment on this story

Shacknews recently published an interview with Peter Molyneux. The Q&A covers a range of topics including the upcoming Fable 2, classic game franchises Molyneux would like to revisit, the state of PC gaming, and the rarity of innovation in today's big budget games.

Shack: Do you feel that the lack of innovation is due to the increasing popularity of console development?

Peter Molyneux: I do think though, that innovation is a scary thing these days because it costs so much to make a game. I mean, it costs tens of millions of dollars, and when you've got crazy designers waving their arms around like me, saying "Why don't we try not using a mini-map," or "Why don't we try having interactive cutscenes," then people are going, "Yeah, well, okay, you can try that, but it's gonna cost you twenty million to do." That is very scary for a lot of people.

So, innovation is much more difficult when a lot of money is on the line. It's just far more comforting when you're making a game to say, "I'll make another one of these because at least I know that that one was successful."
Check out the rest of the interview at the link below.

Shacknews: Peter Molyneux Interview

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Archives  News  Peter Molyneux Discusses Gaming Innovation