Introversion's Tom Arundel Interviewed
6:00 AM | Cord Kruse | Comment on this story
Gamehelper has posted a new interview with Introversion Software's Tom Arundel about the company's past and future projects. The discussion covers the company's history, DEFCON's success, and the upcoming multiplayer return to Darwinia with Multiwinia.
Let’s talk next steps…. Multiwinia? This has been in the works for some time right? I mean – we saw posts about a MOD for Darwinia back in 2005?For the full interview follow the link provided below.
GameHelper: Introversion Q&A
TOM: Yes, it's a project we'd always wanted to do but DEFCON's successful release finally made it more possible and feasable. Even during Darwinia's development we had prototype multiplayer game modes working, but they never worked reliably in Internet games and we just didn't have the time to finish them. With DEFCON we solved that problem as part of the games development, and this makes it much easier for us to work on Multiwinia without worrying about the networking stuff anymore.
I’d describe Multiwinia as a multiplayer expansion to the world of Darwinia but its a very different sort of game to singleplayer Darwinia – you’ll get to build up your Darwinian armies and wage war upon your fellow players. We're aiming for a series of short and brutal multiplayer minigames, which can be played out over 5 or 10 minutes each.
One example we are working on right now is King of the Hill - you score a point for every Darwinian controlled by you in one of the target zones. As you can imagine those zones can become absolute blood baths, with each player trying to assert ownership! Above all we are trying to build a multiplayer game that is more about fast brutal fun and very easy to get into.
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