Commander: Europe At War Reviewed
6:00 AM | Cord Kruse | Comment on this story
The latest article from Macworld's Game Room takes readers to the battlefields of World War II in a review of Slitherine and Freeverse's Commander: Europe at War. The strategy game allows players to take the side of either Axis or Allies. The Game Room gave CEaW a score of 4 out of 5 mice.
From the review:
Too often strategy games get bogged down in “micromanagement”—forget to give a minor order to a production unit or a military unit, and you’re dead in the water. Fortunately, Commander: Europe at War doesn’t suffer that problem. Slitherine has been careful to balance not only the game’s design but its interface so you have a clear and almost immediate understanding of where your troops are and what they’re doing at any given time. There’s no complex multi-layer interface to uncover what’s happening—it’s all pretty clear from the first move. Read the rest of the review at the link provided below.
Macworld's Game Room: Commander Europe At War Review
One rather odd design conceit of Commander: Europe at War is that you’re playing as an entire side in the conflict—Axis or Allies—but you’re managing each of the superpowers that comprises that side separately. If you’re playing as the Allies, for example, you’ll need to keep an eye on separate production and unit control of Russian forces, U.S. forces, and British forces, rather than a single unified “side.” As the conflict grows—and this is a world war, after all—keeping track of all of those units can be a little overwhelming. But Slitherine’s done a good job of keeping the interface simplified enough that you should be able to whip through turns fairly fast.
Commander: Europe at War
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