The Broken Hourglass Q&A
6:00 AM | Cord Kruse | Comment on this story
GameBanshee has published a lengthy interview with Planewalker Games producer Jason Compton about the independent studio’s upcoming party-based RPG, The Broken Hourglass. The interview also includes four exclusive screenshots from the game.
GB: Tell us about the game's "infinite dungeon" and "arena play" modes. Are these entirely separate from the game's main campaign? Head over to the site below to read the rest of the Q&A
GameBanshee: Jason Compton Interview
Jason: Yes, they are completely different play modes. You can start an Infinite Dungeon or Arena game with the same character you started a Broken Hourglass game with, or define new characters just for those game sessions.
Arena mode is a simple "Can my guys beat up your guys?" test of power and skill. You must start an Arena game with at least one character, but from the Arena screen you can add characters and creatures from the game to your team, and build an opposing team from the same list. You are dropped into a special combat zone, given a gaggle of equipment in party inventory, and then combat begins. Simple stuff, really, but it seemed like a fun way to blow off steam.
Infinite Dungeon mode is a little different, although like Arena mode it's basically just an excuse to have a lot of combat challenges. The premise for ID mode is taken from old roguelikes and their early PC offshoots like Sword of Fargoal—you are after the Object of Great Desire and, after you hack your way through X number of maps consisting of increasing levels of difficulty, you may find it and win the game. The maps are simply taken from The Broken Hourglass, but rather than leading to city neighborhoods, they are connected with one another in completely random fashion, and instead of being populated with our carefully-crafted townspeople and guards and dancers and so forth, are instead full of hostiles, as well as randomly placed traps and loot. As mentioned, there's still a little finishing work to be done on ID mode, but that's the upshot.
The Broken Hourglass
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