November 22, 2017
Archives  News  StarCraft II: Q&A Round 27, Community Page  


Monday, January 28, 2008
 

Click to enlarge
StarCraft II: Q&A Round 27, Community Page
6:00 AM | Cord Kruse | Comment on this story

Another Q&A batch and an addition to the official website were recently unveiled for StarCraft II by Blizzard Entertainment. The 27th question and answer session delves into unit and map balance and includes a hands-on description of the Null Void ability. The website update offers a new community section which features up-to-date links to the latest developer Q&A batches, BlizzCasts, regularly updated community spotlights, latest forum discussions, and future community projects.

From the Q&A:

Gameplay Blog: By the way, Im still looking for a good name for this section, that I hope everyone here could help me with Additionally, this week I want to elaborate on the second ability of the Protoss Nullifier mentioned in the last Q&A Batch. The Null Void, an ability currently at 50 energy cost, prevents abilities from being cast in an area of effect radius. In recent skirmishes with Terran opponents, when my Zealots engaged a group of M&Ms (Marines & Medics), my Nullifiers were able to cast Null Void over the enemy group, and the Medics were unable to heal for a good 15 seconds. When they retreated out of the Null Void area, I cast a second Null Void on them, and by that time, more than half of their Marines had fallen to my Zealots. Furthermore, my Nullifiers, having a base ranged attack, were able to focus fire on fleeing Marines.

3) In StarCraft 1 the basic tier 1 units were balanced against higher tech units almost equally by their unique role within each race as they were by unique unit upgrades and a greater benefit from the standard upgrades.
How much effort are you putting into making lower tech units viable higher up in the tech tree in ways other than upgrades that just makes them a "better unit" such as hit points and damage?

[Dustin Browder] We are putting a huge amount of effort into making sure that the tier 1 units are useful throughout the game. We are also putting a large amount of effort into trying to get as much mileage as we can out of each of our upgrades so that upgrades really change how you can use a unit (but without fundamentally altering its role). The Marine is an example of a work-in-progress unit. We think the shield looks cool, but we are still working on how it will affect gameplay. Actually, in current builds Marines+Medics+Stim are so powerful that the shield is not that necessary in a lot of matchups.
Check out the new StarCraft II information at the links provided below.

StarCraft Forums: SC 2 Q&A Batch 27
StarCraft II Community Page
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


Other Mac Games News for Monday, January 28, 2008

Penumbra: Black Plague Previewed6:00 AM
• StarCraft II: Q&A Round 27, Community Page6:00 AM
The Expo's Fading Games Pavilion6:00 AM
Turret Wars MP Released6:00 AM
Wrath Of The Lich King Bestiary Unveiled6:00 AM
 
View all of the Mac games news for Monday, January 28, 2008 on one page

Mac Games News for Friday, January 25, 2008

Inside Mac Games Posts Call of Duty 4 First Look3:10 PM
Custer Heads Off To Battle6:00 AM
Penumbra: Black Plague Dev Diary, Screenshots6:00 AM
Playing Imagine Poker 36:00 AM
Pole Position Remix Reviewed6:00 AM
Real Time Strategy Games, A Look At The Future6:00 AM
 
View all of the Mac games news for Friday, January 25, 2008 on one page


Recent Mac Games News

Thursday, January 24, 2008
Wednesday, January 23, 2008
Tuesday, January 22, 2008
Monday, January 21, 2008
Friday, January 18, 2008


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  StarCraft II: Q&A Round 27, Community Page