Eschalon: Book I Reviewed
6:00 AM | Cord Kruse | Comment on this story
Twenty Sided has posted a series of reviews of Eschalon: Book I, Basilisk Games recently released single player RPG. The game is inspired by classic role-playing games of the past and sends players across massive outdoor environments and deep into dozens of sprawling dungeons in a quest to uncover the mystery of their character's identity.
From the review:
So Eschalon: Book I is a rare breed of game in this day and age. It revisits gameplay mechanics which have been slowly supplanted or abandoned over the last decade or so. If you’re nostalgic for the old days or want to see what you missed, this is a pretty good example of what RPG’s were like before polygons ruled the world.Read more of the reviews at the link provided below.
Twenty Sided: EB1 First Impressions
The attribute points are set with an interesting blend of dice roll and point-buy. You have eight attributes in all. Strength, Dexterity, Perception, Wisdom, etc. All attributes start with a random value between 7 and 14, and you are then given 15 extra points to spread around as you see fit. There’s nothing really wrong with this system if you’re a normal person, but if you’re like me the dice roll demands that you sit there and pound away at it until you get a “good” set of initial values. There are 88 possible combinations, so the odds of getting all 14’s is only 1 in 16,777,216. Assuming you click once every second, you should hit the magic combination in about 194 days, assuming you never stop to rest. I did manage to stop clicking after a while and live with something less than all 14’s, but you must understand that doing so required an act of willpower on my part.
Twenty Sided: EB1 Text, Economy, And Random Numbers
Twenty Sided: EB1 Character Progression
Eschalon: Book I
Buy Eschalon: Book I
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