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Wednesday, January 16, 2008
 

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Discussing Introversion's Multiwinia
6:00 AM | Cord Kruse | 1 comment

Computers and Video Games has posted a new interview with Introversion Software's Chris Delay. The Q&A focuses on Multiwinia, the upcoming multiplayer strategy title set in the world of Darwinia. The game will allow players to battle for survival with up to three other players online.

How are you adapting the tenets of Darwinia into multiplayer form? Have there been many changes to the original plays?
Delay: It's been extremely difficult, but very rewarding. We always wanted to do multiplayer Darwinia but never had the time, and it's a huge amount of fun. The Darwinians really are unique in the way they fight, and just watching massive battles unfold is entertaining in its own way.

We've built a set of multiplayer games within Multiwinia, each of which has different objectives and play styles. Of course you can play a standard tactical fight for control of the map, the simplest game type we support, and there is a lot more possibility for craziness in some of the game ideas we've implemented.

Darwinia was story driven and carefully paced, but Multiwinia is all about multiplayer action. It's really a very different game to play.

We've not been afraid to rework or even throw away things that didn't work, and we've always considered this game to share only the setting with Darwinia - not the game or the mechanics. Multiwinia is a much faster, more aggressive and more visceral experience than Darwinia ever was
Read the rest of the Q&A at the site listed below.

CVG: Chris Delay Discusses Multiwinia
Introversion Software


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