Red Faction Interview
6:00 AM | Andy Largent | Comment on this story
GameReactor has a new interview with James Tsai of Volition about their upcoming revolutionary FPS Red Faction. What will make Red Faction stand out from the crowd? Besides its amazing graphics and deep storyline, the Geo-Mod Physics engine is what really makes gamers drool. It's a powerful system that allows entire structures to be destroyed, bringing a whole new level of interactivity and realism to the genre. Here's an excerpt from the Q&A with more:
There are clear elements of Descent AND First Person Shooter in Red Faction. Explain a bit about the meeting between the vehicular and on-foot parts of the game, and any thoughts/conflicts you came across in making this meeting work satisfactory. Have you used any technology from the Descent games in Red Faction, or is this GEO-MOD engine built from scratch?Red Faction will be released first for the Playstation 2 next spring, followed by Mac and PC releases a month or so after that. We'll be bringing you much more on this title as it gets closer to completion.
GameReactor Red Faction Interview with James Tsai
Developing the Geo-Mod engine has been a part of Volitionís plan from the very beginning. When the idea for Red Faction was initially conceived we knew that we wanted to provide a destructive environment, an advanced physics system, and vehicular combat, all of which would play a major role in shaping the gameplay experience. In order to do this, we knew we had to develop our own technology to drive development of the title.
The vehicles have been a lot of fun to implement in the game, and we are excited about all the opportunities they offer to the player. By specifically planning to incorporate them in certain situations and then tailoring the action to best suit their needs and capabilities, we have been able to provide seamless transitions between the on-foot and vehicular action.
Red Faction Web Site
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