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Wednesday, January 9, 2008
 
Deus Ex Retrospective
6:00 AM | Cord Kruse | 9 comments

GameTap has posted a new retrospective of the Ion Storm's classic Deus Ex. The game's combination of first person shooter action and role playing elements made it a hit with many gamers. The article examines the storyline and features which made Deus EX unique.

Up until Deus Ex, most RPG-shooter hybrids--such as System Shock and the Ultima Underworld games--were set in the equivalent of haunted houses: carefully contained environments with their own stylized and internally consistent worlds, stocked with monsters for the killing. But Deus Ex tried to break out of that paradigm into the wider world, ranging back and forth among real-world locations like New York, Paris, and Hong Kong, which were all stocked with NPCs. A year later, Grand Theft Auto III would come along and blow the lid off previous attempts at living worlds, and eventually games like S.T.A.L.K.E.R. and Oblivion would push the concept even further. But at the time, Deus Ex was bold and unprecedented. It is to living worlds what Doom is to shooters.

The world created by Deus Ex was a memorable one. It was oddly prescient, though not for supposing a terrorist attack on a New York City landmark (remember that the World Trade Center had already been bombed in 1993 and the Statue of Liberty had been destroyed in Planet of the Apes in 1968). Instead, it was prescient for suggesting a dramatically shifted political landscape in the aftermath of the attack. This was the starting point for wide-ranging flights of dystopian fancy, which tied together diverse plots and machinations. By the time you saved or doomed the world, depending on your choice of ending, you had dealt with every conspiracy theory in the book: black helicopters, the Illuminati, Area 51, Majestic 12, and so on. Deus Ex was nothing if not generous. Along the way were memorable characters like your cohorts and eventual rivals at UNATCO, your brother Paul, the snake-like Walter Simons, Tracer Tong, and of course, Bob Page
Read the rest of the retrospective at the link provided below.

GameTap: Deus Ex Retrospective


Other Mac Games News for Wednesday, January 9, 2008

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Penumbra: Overture Mac Demo Now Available12:32 PM
• Deus Ex Retrospective6:00 AM
Living Items Now Available In Dofus6:00 AM
Sonic The Hedgehog For iPod Reviewed6:00 AM
WoW: Wrath Of The Lich King Q&A6:00 AM
 
View all of the Mac games news for Wednesday, January 9, 2008 on one page

Mac Games News for Tuesday, January 8, 2008

Apple Unveils New Mac Pro1:53 PM
Apple Games Features Peggle6:00 AM
Expert Says iPhone Hurts Mobile Gaming6:00 AM
Flip Words 2 Released6:00 AM
Game Optimized Version Of CrossOver Coming Soon6:00 AM
 
View all of the Mac games news for Tuesday, January 8, 2008 on one page


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