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Tuesday, January 1, 2008
 

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EVE Online Reviewed
6:00 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new review of EVE Online. The massively multiplayer online game offers a break from the swords and sorcery of others titles and plunges players into the immense void of space where they will contend with thousands of others trying to succeed in the game's vast universe. The Game Room gave EVE Online a score of 3.5 out of 5 mice.

From the review:

You spend your entire time within the game flying from system to system, first in a small vehicle, then in gradually larger ones—everything from nimble, lightly armored frigates to heavily armored battlecruisers. You’re only limited to what you can fly by your budget and your skill set. And unlike most MMOGs, you don’t gain skills by getting experience. This is the future, where you can simply “plug in” new skills to your head. That means that your pilot can learn new abilities—say, how to use cybernetic implants, or the finer points of calculating an enemy’s trajectory to aim guns at them effectively—whether you’re playing the game or not. It’s clever, because it keeps you constantly coming back to the game to check on the status of your pilot and to begin picking up new skills, and it gives you an incentive to fly out and try out the new skills as they’re mastered. Some skills—at least at low levels—may only take an hour or two to gain a basic proficiency in. Others can take weeks or months (of real time) in order to learn.

PC-based EVE players interested in wasting as little time as possible between skill building have long relied on a Windows app called EVE Monitor to let them know that their pilot’s skill training is complete, even if the game isn’t running. Fortunately, Mac users can get the same using EVE Skill Monitor, a free Dashboard widget.

In between space flights, you spend time in stations. Almost every solar system in EVE—and there are many—features at least a few outposts you can visit. Some may be state-owned while others may be corporation-controlled. Many of these feature non-player characters—agents, as they’re referred to in the game—who may be willing to give you work in exchange for ISK, the currency in the game, which you can then use to buy new skills or new equipment on the open market. Some of the missions are milk runs—ferrying cargo or passengers from one system to another—while others may involve quelling pirates, recovering stolen goods, or other dangerous activities. Most players cut their teeth on EVE by depending on these agents to line their pockets. Successfully completing missions for agents will improve your standing with them and may lead to bigger and better missions with their colleagues. Fail them, and don’t count on getting decent work out of them again.
Head over to the link below to read the rest of the review.

Macworld's Game Room: EVE Online Review
CCP Games
TransGaming
EVE Online


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